BeatBalance XR

Project title: BeatBalance XR

Description – Vision and purpose:

Balance disorders, particularly in the elderly population, pose a significant public health challenge due to the associated risk of falls.

Exercise-based therapies are effective for reducing this risk but face limitations like cost, accessibility, and sustaining patient engagement. By enabling personalized rehabilitation through engaging exergames and interactive sound feedback, with and without Virtual Reality (VR), we can offer a promising, cost-effective solutions. This project aims at investigating the collaborative design and preliminary evaluation of audio VR-based games with a strong focus on audio targeting specific balance skills. Developed in collaboration with a physiotherapist with ex-

tensive experience with patients with balance disorders, the games align with a rehabilitation protocol used by the therapist that categorizes training based on individual balance skills. Inspired by traditional physiotherapy exercises, the gameplay aims to train the

same skills.

Duration:

Start: 1 April 2025
End: 23 June 2025
Funding: 161.500 DKK

Partners Industry:

Diff Stuff Studio

 

Lead Research:

Aalborg University

Stefania Serafin, Multisensory Experience Laboratory

Rolf Nordahl, Associate Professor

Danish Sound Cluster professional focus areas: Healthcare & Welfare 

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SoundFocus

Funded by the Danish Board of Business Development

Danish Sound Cluster contact person:

Project Manager Tinne Midtgaard, tm@danishsound.org – tlf. 3049 7846