Creative Use of Immersive Rooms

13th June 2023

Physical spaces are probably one of the most important creative tools one can use to explore sound. Just about everything in a room affects sounds that are emitted within its space: size, geometry, surface materials, objects, plants, people, you name it. On top of that, one can use sound sources i.e. loudspeakers, to create an even more immersive experience. These endless possibilities can be further explored by creating rooms purposefully taking this creative sonic mindset into consideration.

Photo:ThisisEngineering RAEng (Unsplash)

Form: Online Seminar

Date: 13 June 2023

Time: 15.00-16.30

Price: Free

Language: English

You will meet:

Participant profile  

  • Acoustics engineers
  • Audio Engineers
  • Musicians
  • Artists
  • Sound Designers
  • Acousticians
  • Researchers
  • Audio Enthusiasts

If you have questions about signing up, please contact Murielle de Smedt


The sonic frontier awaits – but how will it look like in the future? Is it purely virtual? Physical? Or something in between? Whether you’re a sound designer, audio engineer, artist, musician, or simply an audio enthusiast seeking to explore the forefront of audio technology, the creative possibilities seem to be endless when stepping into specifically tailor-made immersive rooms designed to create soundscapes, or any kind of sonic experiences. Through a meticulously crafted arrangement of speakers, sound sources and explorative acoustics, captivating and lifelike sonic environments can be reproduced, in ways that have never been explored before. A perfectly imperfect blend between art and sonic innovation. Tune into this explorative webinar to learn more about 3 different approaches in using immersive rooms to explore sound experiences and soundscapes, with a pinch of creative salt.

You will meet:

Bjørn Jacobsen, Senior Sound Designer/ Sound Supervisor at Cujo Sound, Rev Rooms, Big Rook Games, Ubisoft, Glowlight Games & Mainframe Industries

Bjørn does and did things that went “beeep”, like Cyberpunk 2077, HITMAN, DARQ, Gwent, EVE Online, EVE Valkyrie, Ostranauts, Divinity: Fallen Heroes, Dust 514, World of Darkness, A Mothers Inferno and more. He loves all things sounds and interaction and has his own Copenhagen based studio from where he does sound design, full scale productions with audio direction, casting, recording, mixing, mastering and of course game audio implementation into middleware or native audio systems in practically any engine.

Lars Tirsbæk, Sound Designer/ Audio Technology Specialist/ Teacher at UC SYD and Sonic College

Lars teaches studio production, mixing and mastering. He helps you make your productions sound better. In his teaching, Lars combines the best from studio and live sound and focuses on an efficient workflow, technical tools and not least the creative process. Lars is an expert when it comes to Dolby Atmos. In addition, he is an expert on 3D sound, where he is responsible for the teaching in, among other things, ambisonics recordings, spatialization for 360-degree video and Dolby Atmos Music. Furthermore, Lars also has extensive experience in the fields of recording of neoclassical music, webdesign, teaching, live sound, video production and consultancy work.


Lars Tirsbæk – Sound Designer/Audio Technology Specialist/Teacher

Jesper Andersen, Associate Professor at The Royal Danish Academy of Music

Jesper Andersen is a trained tonemester at DKDM and a Grammy-nominated producer, technician and pianist who has recorded around 100 CDs and produced music for radio, TV, theatre, installation and performance. Jesper has worked as a music technician/producer at Danmarks Radio. Furthermore, Jesper is a subject coordinator and lecturer on the tonemester course. Previously, he taught music production and sound engineering at Rytmisk Musikkonservatorium and at DTU. In addition to teaching, Jesper works intensively with the development of instrumental distance learning at DKDM.

Jesper Andersen – Associate Professor

Hans Peter Stubbe Teglbjærg, Composer/ Lecturer at The Royal Danish Academy of Music

Hans is a freelance composer in instrumental and electronic music, employed as associate professor in electro-acoustic composition at DKDM. With more than 20 years of practice in the field, Hans knowledge and practice spans within contemporary music, electro-acoustic music and music technology, both as composer and as a lecturer. Furthermore, Hans has extensive experience in the fields of contemporary music, electronic music, computer aided composition and orchestration, soundsynthesis, spatialisation and electronic music practice.

Hans Peter Stubbe Teglbjærg – Composer/Lecturer

When you participate in this event, your time will be used as co-financing for the Innovation Power Project, which is funded by the Danish Business Promotion Board and the Danish Ministry of Higher Education and Science at a standard rate. Read more about Innovationskraft  HERE

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