Audio in Games

Why is audio so important for gaming? How do you bridge art and tech to make great game audio? Often overlooked by the rest of the audio community, audio in games require several different audio-related skilled roles, from the most tech savvy to the purely artistic, and many in between. In this webinar, our renowned guests take us on a journey to explore the world within audio in games together. 

Photo: Enrique Guzmán Egas

Form: webinar

Date: 27 october 2022

Time: 15.00 – 16.30

Place: Online via Zoom

Price: free

Language: English

If you have questions about signing up, please contact Murielle De Smedt,

Participant profile:

  • Sound Designers
  • Sound, Acoustic, DSP, Audio and Game engineers
  • Researchers
  • Sound Technicians & Artists
  • Musicians
  • Gamers
You will meet:



The audio in games world is vast. Our guest speakers will take us on a journey of sound in games. Having a mutual passion but very different work-life paths and experience, we will learn from them what makes sound in games a special workspace, what are the main challenges of working in a game environment, their workflows, creative processes and they will tell us stories of past experiences working with games, from an audio expert view to an audio crowd. 

Having worked as an audio director, producer & mixer in the games industry since 2001, Rob is a committed advocate for sound in interactive media and is the author of four books, the most recent of which ‘Leading with Sound’ (2021) is published by Routledge/Focal Press. Rob is currently manager of external sound at PlayStation. 

Rob Bridgett, Manager, Sound @ PlayStation 

Kristian Rømer is a multi-talented Senior Sound Designer that does artwork, programming, audio design and still finds the time to be project and scope manager. Kristian believes that making game audio is a trait deeply grounded in a fundamental understanding of games and their design. As such, Kristian always strives to understand all aspects of the games heworks with as he’s been doing for several years in the industry. 

Kristian Rømer, Senior Sound Designer @ IO Interactive 

Simon Stevnhoved started his career in video game sound design working for EVE Online creators CCP Games in Reykjavik. He later joined CCPs London studio working on a number of unreleased titles, before taking a role at Massive Entertainment in Malmö, working on Avatar: Frontiers of Pandora.   

With a background in music and a bachelors degree in Media sonic communications from Sonic College, he is credited on multiple projects as a composer and sound designer, but now focusing solely on immersive sound design for games. 

When you participate in this event, your time will be used as co-financing for the Innovation Power Project, which is funded by the Danish Business Promotion Board and the Danish Ministry of Higher Education and Science at a standard rate. Read more about Innovationskraft  HERE


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